Serious Game Design Techniques Steve Harris [email protected]

11 Slides2.77 MB

Serious Game Design Techniques Steve Harris [email protected]

Pace Call of Duty: Modern Warfare 2 (Infinity Ward) Level: “Enemy of My Enemy” 2

Recuperation 3 Command & Conquer Series (Electronic Arts)

Discovery Main Que st & Self SubDirec ques ted, ts Mult i-line ar N arrat ive Fallout 3 (Bethesda) Item tion a e r &C y r e ov Disc 4

Conflict Mad Dash Racing: (Crystal Dynamics) Conflict Rules Problem Tactics\Strategy Experimentation & Learning Solution 5

Condorcet Paradox in Gaming Rome Total War (Activision) 6

Reward Systems Oblivion (Bethesda) Operant Conditioning The more a player uses a specific skill, the more that skill improves 7

XBOX 360 Achievements XBOX Live Gamertag Achievements for Viva Piñata (Rare) 8

Halo 3: Heat Maps Sniper Rifle Shotgun Level: Rats Nest Maps showing location and number of Deaths for specified weapon Halo 3: (Bungie) http://www.bungie.net/online/HeatMaps.aspx 9

Player Assistance 2nd Player can temporarily take control of the game to assist 1st player in complex tasks, using separate controllers Viva Piñata (Rare) 1st player takes Back control of game Once 2nd player completed complex tasks. 10

Summary Below the surface of video games, you will find: “Design by intention, not accident” Decades of experience to learn from Many effective design techniques useful for serious games Many of the techniques are not explicitly documented, therefore I would recommend you: “Play to Learn” 11

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