CSCE 416: Introduction to Computer Networks Wenyuan Xu Department of

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CSCE 416: Introduction to Computer Networks Wenyuan Xu Department of Computer Science and Engineering University of South Carolina Introduction 1-1

Course Goal: Understand the fundamental concepts and basic principles of computer networks Network basic Basic design principles in network protocols Internet protocols Wireless network protocols Class information: TTh 9:30-10:45am (Swearingen 2A24) Office hours (3A54): TTh 11:00am-12:00pm or by appointment. http://www.cse.sc.edu/ wyxu/416Fall09/csce416.html

Textbook Required: Computer Networking: A Top-Down Approach,'' by Jim Kurose and Keith Ross, 5th Edition Recommended: Computer Networks: A Systems Approach,'' by Larry L. Peterson and Bruce S. Davie. Computer Networks,'' by Andrew S. Tanenbaum. Computer Networks and Internets'' by Douglas E. Comer. Mailing list: [email protected]

Tentative topics OSI and TCP/IP Network models Applications Network programming interfaces Physical media Data link protocols Local area networks Network routing

Grading 0% Homework (4) From textbook Grading scale: 40% Quizzes (10x4) Based on homework assignments 20% Laboratory projects (10x2) Swearingen 1D43 Linux 40% Final exam (closed book , comprehensive) A : 90 - 100 B : 86 - 89 B : 80 - 85 C : 76 - 79 C : 70 - 75 D : 66 - 69 D : 60-65 F : below 60

Project submission All students should have an account on Computer Science and Engineering Department Linux workstations Submission should be via Drop Box Make sure you understand how to submit (practice first)! Have questions on grades? Lost project reports? Talk to me within two weeks after they are returned to you.

Grading Horner code: All submitted work should be yours! NO sharing of project reports Do not copy code from Internet Discussion is encouraged

Email Policies Make sure you put your course (CSCE416) in the subject of the message. Remember that it is not my emergency if you need help at the last minute. I may check my messages in time to help you make a deadline, but this may not necessarily be the case. Ask specific question instead of general question. Bad example: “I don’t know why it does not work?” In general, I will answer quick questions sooner than one that will take a long time to answer In general I will monitor and respond to email during office hours, but in-person students will take precedence.

Your Best Strategy Come to every lectures Read articles related to network protocols and network programming Do not wait till last minute to prepare for exam or work on projects Enjoy the fun!

Lectures need your help! Ask questions Correct Wenyuan! *Extra credit! Make suggestions! Read something interesting and relevant to this course? Announce it in class!

Chapter 1: Introduction Our goal: Overview: get “feel” and terminology more depth, detail later in what’s the Internet? what’s a protocol? course approach: use Internet as example network edge; hosts, access net, physical All material copyright 1996-2009 J.F Kurose and K.W. Ross, All Rights Reserved media network core: packet/circuit switching, Internet structure performance: loss, delay, throughput security protocol layers, service models history Introduction 1-11

Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge end systems, access networks, links 1.3 Network core circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models 1.6 Networks under attack: security 1.7 History Introduction 1-12

What’s the Internet: “nuts and bolts” view millions of connected PC computing devices: hosts end systems running network apps server wireless laptop cellular handheld Global ISP Home network communication links Regional ISP fiber, copper, radio, satellite transmission rate bandwidth routers: forward packets (chunks of data) access points wired links router Mobile network Institutional network Introduction 1-13

“Cool” internet appliances Web-enabled toaster weather forecaster IP picture frame http://www.ceiva.com/ World’s smallest web server http://www-ccs.cs.umass.edu/ shri/iPic.html Internet phones Introduction 1-14

What’s the Internet: “nuts and bolts” view protocols control sending, receiving Mobile network of msgs e.g., TCP, IP, HTTP, Skype, Ethernet Internet: “network of networks” loosely hierarchical public Internet versus private intranet Internet standards Global ISP RFC: Request for comments IETF: Internet Engineering Task Force Home network Regional ISP Institutional network Introduction 1-15

What’s the Internet: a service view communication infrastructure enables distributed applications: Web, VoIP, email, games, ecommerce, file sharing communication services provided to apps: reliable data delivery from source to destination “best effort” (unreliable) data delivery Introduction 1-16

What’s a protocol? human protocols: “what’s the time?” “I have a question” introductions specific msgs sent specific actions taken when msgs received, or other events network protocols: machines rather than humans all communication activity in Internet governed by protocols protocols define format, order of msgs sent and received among network entities, and actions taken on msg transmission, receipt Introduction 1-17

What’s a protocol? a human protocol and a computer network protocol: Hi TCP connection request Hi TCP connection response Got the time? Get http://www.awl.com/kurose-ross 2:00 file time Q: Other human protocols? Introduction 1-18

Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge end systems, access networks, links 1.3 Network core circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models 1.6 Networks under attack: security 1.7 History Introduction 1-19

A closer look at network structure: network edge: applications and hosts access networks, physical media: wired, wireless communication links network core: interconnected routers network of networks Introduction 1-20

The network edge: end systems (hosts): run application programs e.g. Web, email at “edge of network” peer-peer client/server model client host requests, receives service from always-on server client/server e.g. Web browser/server; email client/server peer-peer model: minimal (or no) use of dedicated servers e.g. Skype, BitTorrent Introduction 1-21

Access networks and physical media Q: How to connect end systems to edge router? residential access nets institutional access networks (school, company) mobile access networks Keep in mind: bandwidth (bits per second) of access network? shared or dedicated? Introduction 1-22

Dial-up Modem central office home PC home dial-up modem telephone network Internet ISP modem (e.g., AOL) Uses existing telephony infrastructure Home is connected to central office up to 56Kbps direct access to router (often less) Can’t surf and phone at same time: not “always on”

Digital Subscriber Line (DSL) Existing phone line: 0-4KHz phone; 4-50KHz upstream data; 50KHz-1MHz downstream data home phone Internet DSLAM telephone network splitter DSL modem home PC central office Also uses existing telephone infrastruture up to 1 Mbps upstream (today typically 256 kbps) up to 8 Mbps downstream (today typically 1 Mbps) dedicated physical line to telephone central office

Residential access: cable modems Does not use telephone infrastructure Instead uses cable TV infrastructure HFC: hybrid fiber coax asymmetric: up to 30Mbps downstream, 2 Mbps upstream network of cable and fiber attaches homes to ISP router homes share access to router unlike DSL, which has dedicated access Introduction 1-25

Residential access: cable modems Diagram: http://www.cabledatacomnews.com/cmic/diagram.html Introduction 1-26

Cable Network Architecture: Overview server(s) cable headend cable distribution network home Introduction 1-27

Cable Network Architecture: Overview cable headend cable distribution network (simplified) home Introduction 1-28

Fiber to the Home ONT optical fibers Internet OLT ONT optical fiber central office optical splitter ONT Optical links from central office to the home Two competing optical technologies: Passive Optical network (PON) Active Optical Network (PAN) Much higher Internet rates; fiber also carries television and phone services

Ethernet Internet access 100 Mbps Institutional router Ethernet switch To Institution’s ISP 100 Mbps 1 Gbps 100 Mbps server Typically used in companies, universities, etc 10 Mbs, 100Mbps, 1Gbps, 10Gbps Ethernet Today, end systems typically connect into Ethernet switch

Wireless access networks shared wireless access network connects end system to router via base station aka “access point” wireless LANs: 802.11b/g (WiFi): 11 or 54 Mbps wider-area wireless access provided by telco operator 1Mbps over cellular system (EVDO, HSDPA) next up (?): WiMAX (10’s Mbps) over wide area router base station mobile hosts Introduction 1-31

Home networks Typical home network components: DSL or cable modem router/firewall/NAT Ethernet wireless access point to/from cable headend cable modem wireless laptops router/ firewall Ethernet wireless access point Introduction 1-32

Physical Media Bit: propagates between transmitter/rcvr pairs physical link: what lies between transmitter & receiver guided media: Twisted Pair (TP) two insulated copper wires Category 3: traditional phone wires, 10 Mbps Ethernet Category 5: 100Mbps Ethernet signals propagate in solid media: copper, fiber, coax unguided media: signals propagate freely, e.g., radio Introduction 1-33

Physical Media: coax, fiber Coaxial cable: two concentric copper conductors bidirectional baseband: single channel on cable legacy Ethernet broadband: multiple channels on cable HFC Fiber optic cable: glass fiber carrying light pulses, each pulse a bit high-speed operation: high-speed point-to-point transmission (e.g., 10’s-100’s Gps) low error rate: repeaters spaced far apart ; immune to electromagnetic noise Introduction 1-34

Physical media: radio signal carried in Radio link types: electromagnetic spectrum no physical “wire” bidirectional propagation environment effects: terrestrial microwave e.g. up to 45 Mbps channels LAN (e.g., Wifi) reflection obstruction by objects interference 11Mbps, 54 Mbps wide-area (e.g., cellular) 3G cellular: 1 Mbps satellite Kbps to 45Mbps channel (or multiple smaller channels) 270 msec end-end delay geosynchronous versus low altitude Introduction 1-35

Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge end systems, access networks, links 1.3 Network core circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models 1.6 Networks under attack: security 1.7 History Introduction 1-36

The Network Core mesh of interconnected routers the fundamental question: how is data transferred through net? circuit switching: dedicated circuit per call: telephone net packet-switching: data sent thru net in discrete “chunks” Introduction 1-37

Network Core: Circuit Switching End-end resources reserved for “call” link bandwidth, switch capacity dedicated resources: no sharing circuit-like (guaranteed) performance call setup required Introduction 1-38

Network Core: Circuit Switching network resources (e.g., bandwidth) divided into “pieces” pieces allocated to calls resource piece idle if not used by dividing link bandwidth into “pieces” frequency division time division owning call (no sharing) Introduction 1-39

Circuit Switching: FDM and TDM Example: FDM 4 users frequency time TDM frequency time Introduction 1-40

Numerical example How long does it take to send a file of 640,000 bits from host A to host B over a circuit-switched network? All links are 1.536 Mbps Each link uses TDM with 24 slots/sec 500 msec to establish end-to-end circuit Let’s work it out! Introduction 1-41

Network Core: Packet Switching each end-end data stream divided into packets user A, B packets share network resources each packet uses full link bandwidth resources used as needed resource contention: aggregate resource demand can exceed amount available congestion: packets queue, wait for link use store and forward: packets move one hop at a time Node receives complete packet before forwarding Bandwidth division into “pieces” Dedicated allocation Resource reservation Introduction 1-42

Packet Switching: Statistical Multiplexing 100 Mb/s Ethernet A C statistical multiplexing 1.5 Mb/s B queue of packets waiting for output link D E Sequence of A & B packets does not have fixed pattern, bandwidth shared on demand statistical multiplexing. TDM: each host gets same slot in revolving TDM frame. Introduction 1-43

Packet-switching: store-and-forward L R R takes L/R seconds to transmit (push out) packet of L bits on to link at R bps store and forward: entire packet must arrive at router before it can be transmitted on next link delay 3L/R (assuming zero propagation delay) R Example: L 7.5 Mbits R 1.5 Mbps transmission delay 15 sec more on delay shortly Introduction 1-44

Packet switching versus circuit switching Packet switching allows more users to use network! 1 Mb/s link each user: 100 kb/s when “active” active 10% of time N users circuit-switching: 10 users packet switching: with 35 users, probability 10 active at same time is less than .0004 1 Mbps link Q: how did we get value 0.0004? Introduction 1-45

Packet switching versus circuit switching Is packet switching a “slam dunk winner?” great for bursty data resource sharing simpler, no call setup excessive congestion: packet delay and loss protocols needed for reliable data transfer, congestion control Q: How to provide circuit-like behavior? bandwidth guarantees needed for audio/video apps still an unsolved problem (chapter 7) Q: human analogies of reserved resources (circuit switching) versus on-demand allocation (packet-switching)? Introduction 1-46

Internet structure: network of networks roughly hierarchical at center: “tier-1” ISPs (e.g., Verizon, Sprint, AT&T, Cable and Wireless), national/international coverage treat each other as equals Tier-1 providers interconnect (peer) privately Tier 1 ISP Tier 1 ISP Tier 1 ISP Introduction 1-47

Internet structure: network of networks “Tier-2” ISPs: smaller (often regional) ISPs Connect to one or more tier-1 ISPs, possibly other tier-2 ISPs Tier-2 ISP pays tier-1 ISP for connectivity to rest of Internet tier-2 ISP is customer of tier-1 provider Tier-2 ISP Tier-2 ISP Tier-2 ISPs also peer privately with each other. Tier 1 ISP Tier 1 ISP Tier-2 ISP Tier 1 ISP Tier-2 ISP Tier-2 ISP Introduction 1-48

Internet structure: network of networks “Tier-3” ISPs and local ISPs last hop (“access”) network (closest to end systems) local ISP Local and tier- 3 ISPs are customers of higher tier ISPs connecting them to rest of Internet Tier 3 ISP local ISP Tier-2 ISP local ISP local ISP Tier-2 ISP Tier 1 ISP Tier 1 ISP local ISP Tier-2 ISP local ISP Tier 1 ISP Tier-2 ISP local ISP Tier-2 ISP local ISP Introduction 1-49

Internet structure: network of networks a packet passes through many networks! local ISP Tier 3 ISP local ISP Tier-2 ISP local ISP local ISP Tier-2 ISP Tier 1 ISP Tier 1 ISP local ISP Tier-2 ISP local ISP Tier 1 ISP Tier-2 ISP local ISP Tier-2 ISP local ISP Introduction 1-50

Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge end systems, access networks, links 1.3 Network core circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models 1.6 Networks under attack: security 1.7 History Introduction 1-51

How do loss and delay occur? packets queue in router buffers packet arrival rate to link exceeds output link capacity packets queue, wait for turn packet being transmitted (delay) A B packets queueing (delay) free (available) buffers: arriving packets dropped (loss) if no free buffers Introduction 1-52

Four sources of packet delay 1. nodal processing: check bit errors determine output link 2. queueing time waiting at output link for transmission depends on congestion level of router transmission A propagation B nodal processing queueing Introduction 1-53

Delay in packet-switched networks 4. Propagation delay: d length of physical link s propagation speed in medium ( 2x108 m/sec) propagation delay d/s 3. Transmission delay: R link bandwidth (bps) L packet length (bits) time to send bits into link L/R Note: s and R are very different quantities! transmission A propagation B nodal processing queueing Introduction 1-54

Caravan analogy 100 km ten-car caravan toll booth 100 km toll booth cars “propagate” at Time to “push” entire caravan 100 km/hr toll booth takes 12 sec to service car (transmission time) car bit; caravan packet Q: How long until caravan is lined up before 2nd toll booth? through toll booth onto highway 12*10 120 sec Time for last car to propagate from 1st to 2nd toll both: 100km/(100km/hr) 1 hr A: 62 minutes Introduction 1-55

Caravan analogy (more) 100 km ten-car caravan 100 km toll booth Cars now “propagate” at 1000 km/hr Toll booth now takes 1 min to service a car Q: Will cars arrive to 2nd booth before all cars serviced at 1st booth? toll booth Yes! After 7 min, 1st car at 2nd booth and 3 cars still at 1st booth. 1st bit of packet can arrive at 2nd router before packet is fully transmitted at 1st router! See Ethernet applet at AWL Web site Introduction 1-56

Nodal delay d nodal d proc d queue d trans d prop dproc processing delay typically a few microsecs or less dqueue queuing delay depends on congestion dtrans transmission delay L/R, significant for low-speed links dprop propagation delay a few microsecs to hundreds of msecs Introduction 1-57

Queueing delay (revisited) R link bandwidth (bps) L packet length (bits) a average packet arrival rate traffic intensity La/R La/R 0: average queueing delay small La/R - 1: delays become large La/R 1: more “work” arriving than can be serviced, average delay infinite! Introduction 1-58

“Real” Internet delays and routes What do “real” Internet delay & loss look like? Traceroute program: provides delay measurement from source to router along end-end Internet path towards destination. For all i: sends three packets that will reach router i on path towards destination router i will return packets to sender sender times interval between transmission and reply. 3 probes 3 probes 3 probes Introduction 1-59

“Real” Internet delays and routes traceroute: gaia.cs.umass.edu to www.eurecom.fr Three delay measurements from gaia.cs.umass.edu to cs-gw.cs.umass.edu 1 cs-gw (128.119.240.254) 1 ms 1 ms 2 ms 2 border1-rt-fa5-1-0.gw.umass.edu (128.119.3.145) 1 ms 1 ms 2 ms 3 cht-vbns.gw.umass.edu (128.119.3.130) 6 ms 5 ms 5 ms 4 jn1-at1-0-0-19.wor.vbns.net (204.147.132.129) 16 ms 11 ms 13 ms 5 jn1-so7-0-0-0.wae.vbns.net (204.147.136.136) 21 ms 18 ms 18 ms 6 abilene-vbns.abilene.ucaid.edu (198.32.11.9) 22 ms 18 ms 22 ms 7 nycm-wash.abilene.ucaid.edu (198.32.8.46) 22 ms 22 ms 22 ms trans-oceanic 8 62.40.103.253 (62.40.103.253) 104 ms 109 ms 106 ms link 9 de2-1.de1.de.geant.net (62.40.96.129) 109 ms 102 ms 104 ms 10 de.fr1.fr.geant.net (62.40.96.50) 113 ms 121 ms 114 ms 11 renater-gw.fr1.fr.geant.net (62.40.103.54) 112 ms 114 ms 112 ms 12 nio-n2.cssi.renater.fr (193.51.206.13) 111 ms 114 ms 116 ms 13 nice.cssi.renater.fr (195.220.98.102) 123 ms 125 ms 124 ms 14 r3t2-nice.cssi.renater.fr (195.220.98.110) 126 ms 126 ms 124 ms 15 eurecom-valbonne.r3t2.ft.net (193.48.50.54) 135 ms 128 ms 133 ms 16 194.214.211.25 (194.214.211.25) 126 ms 128 ms 126 ms 17 * * * * means no response (probe lost, router not replying) 18 * * * 19 fantasia.eurecom.fr (193.55.113.142) 132 ms 128 ms 136 ms Introduction 1-60

Packet loss queue (aka buffer) preceding link in buffer has finite capacity packet arriving to full queue dropped (aka lost) lost packet may be retransmitted by previous node, by source end system, or not at all buffer (waiting area) A B packet being transmitted packet arriving to full buffer is lost Introduction 1-61

Throughput throughput: rate (bits/time unit) at which bits transferred between sender/receiver instantaneous: rate at given point in time average: rate over longer period of time server, server sendswith bits file of bits (fluid) intoF pipe to send to client linkthat capacity pipe can carry fluid at rate Rs bits/sec link pipe capacity that can carry at rate Rfluid c bits/sec Rs bits/sec) Rc bits/sec) Introduction 1-62

Throughput (more) Rs Rc What is average end-end throughput? Rs bits/sec Rc bits/sec Rs Rc What is average end-end throughput? Rs bits/sec Rc bits/sec bottleneck link link on end-end path that constrains end-end throughput Introduction 1-63

Throughput: Internet scenario per-connection end-end throughput: min(Rc,Rs,R/10) Rs Rs Rs R in practice: Rc or Rs is often bottleneck Rc Rc Rc 10 connections (fairly) share backbone bottleneck link R bits/sec Introduction 1-64

Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge end systems, access networks, links 1.3 Network core circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models 1.6 Networks under attack: security 1.7 History Introduction 1-65

Protocol “Layers” Networks are complex! many “pieces”: hosts routers links of various media applications protocols hardware, software Question: Is there any hope of organizing structure of network? Or at least our discussion of networks? Introduction 1-66

Organization of air travel ticket (purchase) ticket (complain) baggage (check) baggage (claim) gates (load) gates (unload) runway takeoff runway landing airplane routing airplane routing airplane routing a series of steps Introduction 1-67

Layering of airline functionality ticket (purchase) ticket (complain) ticket baggage (check) baggage (claim baggage gates (load) gates (unload) gate runway (takeoff) runway (land) takeoff/landing airplane routing airplane routing airplane routing departure airport airplane routing airplane routing intermediate air-traffic control centers arrival airport Layers: each layer implements a service via its own internal-layer actions relying on services provided by layer below Introduction 1-68

Why layering? Dealing with complex systems: explicit structure allows identification, relationship of complex system’s pieces layered reference model for discussion modularization eases maintenance, updating of system change of implementation of layer’s service transparent to rest of system e.g., change in gate procedure doesn’t affect rest of system layering considered harmful? Introduction 1-69

Internet protocol stack application: supporting network applications FTP, SMTP, HTTP transport: process-process data transfer TCP, UDP application transport network: routing of datagrams from source to destination IP, routing protocols link: data transfer between neighboring network elements network PPP, Ethernet link physical physical: bits “on the wire” Introduction 1-70

ISO/OSI reference model presentation: allow applications to interpret meaning of data, e.g., encryption, compression, machine-specific conventions session: synchronization, checkpointing, recovery of data exchange Internet stack “missing” these layers! these services, if needed, must be implemented in application needed? application presentation session transport network link physical Introduction 1-71

source message segment Ht datagram frame M M H n Ht M Hl H n H t M Encapsulation application transport network link physical link physical switch M Ht M Hn H t M H l Hn H t M destination Hn H t M application transport network link physical Hl H n Ht M network link physical H n Ht M router Introduction 1-72

Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge end systems, access networks, links 1.3 Network core circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models 1.6 Networks under attack: security 1.7 History Introduction 1-73

Network Security The field of network security is about: how bad guys can attack computer networks how we can defend networks against attacks how to design architectures that are immune to attacks Internet not originally designed with (much) security in mind original vision: “a group of mutually trusting users attached to a transparent network” Internet protocol designers playing “catch-up” Security considerations in all layers! Introduction 1-74

Bad guys can put malware into hosts via Internet Malware can get in host from a virus, worm, or trojan horse. Spyware malware can record keystrokes, web sites visited, upload info to collection site. Infected host can be enrolled in a botnet, used for spam and DDoS attacks. Malware is often self-replicating: from an infected host, seeks entry into other hosts Introduction 1-75

Bad guys can put malware into hosts via Internet Trojan horse Hidden part of some otherwise useful software Today often on a Web page (Active-X, plugin) Virus infection by receiving object (e.g., e-mail attachment), actively executing self-replicating: propagate itself to other hosts, users Worm: infection by passively receiving object that gets itself executed self- replicating: propagates to other hosts, users Sapphire Worm: aggregate scans/sec in first 5 minutes of outbreak (CAIDA, UWisc data) Introduction 1-76

Bad guys can attack servers and network infrastructure Denial of service (DoS): attackers make resources (server, bandwidth) unavailable to legitimate traffic by overwhelming resource with bogus traffic 1. select target 2. break into hosts around the network (see botnet) 3. send packets toward target from compromised hosts target Introduction 1-77

The bad guys can sniff packets Packet sniffing: broadcast media (shared Ethernet, wireless) promiscuous network interface reads/records all packets (e.g., including passwords!) passing by C A src:B dest:A payload B Wireshark software used for end-of-chapter labs is a (free) packet-sniffer Introduction 1-78

The bad guys can use false source addresses IP spoofing: send packet with false source address C A src:B dest:A payload B Introduction 1-79

The bad guys can record and playback record-and-playback: sniff sensitive info (e.g., password), and use later password holder is that user from system point of view C A src:B dest:A user: B; password: foo B Introduction 1-80

Network Security more throughout this course chapter 8: focus on security crypographic techniques: obvious uses and not so obvious uses Introduction 1-81

Chapter 1: roadmap 1.1 What is the Internet? 1.2 Network edge end systems, access networks, links 1.3 Network core circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models 1.6 Networks under attack: security 1.7 History Introduction 1-82

Internet History 1961-1972: Early packet-switching principles 1961: Kleinrock - queueing theory shows effectiveness of packetswitching 1964: Baran - packet-switching in military nets 1967: ARPAnet conceived by Advanced Research Projects Agency 1969: first ARPAnet node operational 1972: ARPAnet public demonstration NCP (Network Control Protocol) first host-host protocol first e-mail program ARPAnet has 15 nodes Introduction 1-83

Internet History 1972-1980: Internetworking, new and proprietary nets 1970: ALOHAnet satellite network in Hawaii 1974: Cerf and Kahn - architecture for interconnecting networks 1976: Ethernet at Xerox PARC ate70’s: proprietary architectures: DECnet, SNA, XNA late 70’s: switching fixed length packets (ATM precursor) 1979: ARPAnet has 200 nodes Cerf and Kahn’s internetworking principles: minimalism, autonomy - no internal changes required to interconnect networks best effort service model stateless routers decentralized control define today’s Internet architecture Introduction 1-84

Internet History 1980-1990: new protocols, a proliferation of networks 1983: deployment of TCP/IP 1982: smtp e-mail protocol defined 1983: DNS defined for nameto-IP-address translation 1985: ftp protocol defined 1988: TCP congestion control new national networks: Csnet, BITnet, NSFnet, Minitel 100,000 hosts connected to confederation of networks Introduction 1-85

Internet History 1990, 2000’s: commercialization, the Web, new apps Early 1990’s: ARPAnet decommissioned 1991: NSF lifts restrictions on commercial Late 1990’s – 2000’s: use of NSFnet (decommissioned, 1995) early 1990s: Web hypertext [Bush 1945, Nelson 1960’s] HTML, HTTP: Berners-Lee 1994: Mosaic, later Netscape late 1990’s: commercialization of the P2P file sharing network security to forefront est. 50 million host, 100 million users backbone links running at Gbps more killer apps: instant messaging, Web Introduction 1-86

Internet History 2007: 500 million hosts Voice, Video over IP P2P applications: BitTorrent (file sharing) Skype (VoIP), PPLive (video) more applications: YouTube, gaming wireless, mobility Introduction 1-87

Introduction: Summary Covered a “ton” of material! Internet overview what’s a protocol? network edge, core, access network packet-switching versus circuitswitching Internet structure performance: loss, delay, throughput layering, service models security history You now have: context, overview, “feel” of networking more depth, detail to follow! Introduction 1-88

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