Announcements    Lab 4 is out — Putting the pipeline to

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Announcements Lab 4 is out — Putting the pipeline to work! Homework 4 will be out soon — No, we did not forget about it Pick up your midterm 1

Networks and Buses There are two main ingredients to I/O systems. — Devices like hard drives that we discussed last time. — Buses/Networks connect devices to each other and the processor. —Back of the envelope performance metrics —Bus organization and Performance —Serial vs. Parallel 2

Networks (e.g., the Internet) When communicating over a network, typically your communication is broken into a collection of “packets” — Each packet carries 1kB of data — Packets are reassembled into the original message at the destination. 3

Network (and I/O) Performance There are two fundamental performance metrics for I/O systems: Bandwidth: the amount of data that can be transferred in unit time (units bytes/time) — This is a primary concern for applications which transfer large amounts of data in big blocks. — If you download large files, bandwidth will be the limiting factor. Latency: the time taken for the smallest transfer (units time) — This is a primary concern for programs that do many small dependent transfers. — It takes time for bits to travel across states, countries and oceans! ping www.washington.edu Approximate round trip times in milli-seconds: Minimum 104ms, Maximum 115ms, Average 112ms ping www.stanford.edu Approximate round trip times in milli-seconds: Minimum 160ms, Maximum 170ms, Average 164ms ping nus.edu.sg Approximate round trip times in milli-seconds: Minimum 410ms, Maximum 437ms, Average 420ms 4

Back of the Envelope Calculation Because the transmission of network packets can be pipelined, the time for a transfer can be estimated as: Transfer time transfer size / bandwidth time Dominant term for small transfers latency bytes / (bytes/time) Dominant term for large transfers 5

Computer buses Every computer has several small “networks” inside, called buses, to connect processors, memory, and I/O devices. The simplest kind of bus is linear, as shown below. — All devices share the same bus. — Only one device at a time may transfer data on the bus. Simple is not always good! — With many devices, there might be a lot of contention. — The distance from one end of the bus to the other may also be relatively long, increasing latencies. System bus CPU Memory Hard disks CD-ROM Network Display 6

Hierarchical buses We could split the bus into different segments. — Since the CPU and memory need to communicate so often, a shorter and faster processor-memory bus can be dedicated to them. — A separate I/O bus would connect the slower devices to each other, and eventually to the processor. Memory CPU Processor-memory bus I/O bus Hard disks CD-ROM Network Display 7

Basic bus protocols Although physically, our computer may have a hierarchy of buses (for performance), logically it behaves like a single bus A few lectures ago we discussed how I/O reads and writes can be programmed like loads and stores, using addresses. Two devices might interact as follows. 1. An initiator sends an address and data over the bus to a target. 2. The target processes the request by “reading” or “writing” data. 3. The target sends a reply over the bus back to the initiator. The bus width limits the number of bits transferred per cycle. System bus (1) CPU (3) Memory Hard disks CD-ROM Network Display (2) 8

What is the bus anyway? A bus is just a bunch of wires which transmits three kinds of information. — Control signals specify commands like “read” or “write.” — The location on the device to read or write is the address. — Finally, there is also the actual data being transferred. Some buses include separate control, address and data lines, so all of this information can be sent in one clock cycle. Control Address Data CPU Memory Hard disks CD-ROM Network Display 9

Multiplexed bus lines Unfortunately, this could lead to many wires and wires cost money. — Many buses transfer 32 to 64 bits of data at a time. — Addresses are usually at least 32-bits long. Another common approach is to multiplex some lines. — For example, we can use the same lines to send both the address and the data, one after the other. — The drawback is that now it takes two cycles to transmit both pieces of information. Control Address & Data CPU Memory Hard disks CD-ROM Network Display 10

Example bus problems I/O problems always start with some assumptions about a system. — A CPU and memory share a 32-bit bus running at 100MHz. — The memory needs 50ns to access a 64-bit value from one address. Then, questions generally ask about the latency or throughput. — How long does it take to read one address of memory? — How many random addresses can be read per second? You need to find the total time for a single transaction. 1. It takes one cycle to send a 32-bit address to the memory. 2. The memory needs 50ns, or 5 cycles, to read a 64-bit value. 3. It takes two cycles to send 64 bits over a 32-bit wide bus. Then you can calculate latencies and throughputs. — The time to read from one address is eight cycles or 80ns. — You can do 12.5 million reads per second, for an effective bandwidth of (12.5 x 106 reads/second) x (8 bytes/read) 100MB/s. 11

Example Bus Problems, cont. 2) Assume the following system: — A CPU and memory share a 32-bit bus running at 100MHz. — The memory needs 50ns to access a 64-bit value from one address. For this system, a single read can be performed in eight cycles or 80ns for an effective bandwidth of (12.5 x 106 reads/second) x (8 bytes/read) 100MB/s. A) If the memory was widened, such that 128-bit values could be read in 50ns, what is the new effective bandwidth? B) What is the bus utilization (fraction of cycles the bus is used) to achieve the above bandwidth? C) If utilization were 100% (achievable by adding additional memories), what effective bandwidth would be achieved? 12

Synchronous and asynchronous buses A synchronous bus operates with a central clock signal. — Bus transactions can be handled easily with finite state machines. — However, the clock rate and bus length are inversely proportional; faster clocks mean less time for data to travel. This is one reason why PCs never have more than about five expansion slots. — All devices on the bus must run at the same speed, even if they are capable of going faster. An asynchronous bus does not rely on clock signals. — Bus transactions rely on complicated handshaking protocols so each device can determine when other ones are available or ready. — On the other hand, the bus can be longer and individual devices can operate at different speeds. — Many external buses like USB and Firewire are asynchronous. 13

Buses in modern PCs CPU Memory North Bridge chip AGP port Video card PCI bus South Bridge chip PCI slots Modem Sound card IDE controller Hard disks Serial, parallel and USB ports CD-ROM 14

PCI Peripheral Component Interconnect is a synchronous 32-bit bus running at 33MHz, although it can be extended to 64 bits and 66MHz. The maximum bandwidth is about 132 MB/s. 33 million transfers/second x 4 bytes/transfer 132MB/s Cards in the motherboard PCI slots plug directly into the PCI bus. Devices made for the older and slower ISA bus standard are connected via a “south bridge” controller chip, in a hierarchical manner. North Bridge chip 33 MHz PCI bus PCI slots South Bridge chip 15

Frequencies CPUs actually operate at two frequencies. — The internal frequency is the clock rate inside the CPU, which is what we’ve been talking about so far. — The external frequency is the speed of the processor bus, which limits how fast the CPU can transfer data. The internal frequency is usually a multiple of the external bus speed. — A 2.167 GHz Athlon XP sits on a 166 MHz bus (166 x 13). — A 2.66 GHz Pentium 4 might use a 133 MHz bus (133 x 20). You may have seen the Pentium 4’s bus speed quoted at 533MHz. This is because the Pentium 4’s bus is “quad-pumped”, so that it transfers 4 data items every clock cycle. Processor and Memory data rates far exceed PCI’s capabilities: — With an 8-byte wide “533 MHz” bus, the Pentium 4 achieves 4.3GB/s — A bank of 166MHz Double Data Rate (DDR-333) Memory achieves 2.7GB/s 16

The North Bridge To achieve the necessary bandwidths, a “frontside bus” is often dedicated to the CPU and main memory. — “bus” is actually a bit of a misnomer as, in most systems, the interconnect consists of point-to-point links. — The video card, which also need significant bandwidth, is also given a direct link to memory via the Accelerated Graphics Port (AGP). All this CPU-memory traffic goes through the “north bridge” controller, which can get very hot (hence the little green heatsink). CPU Memory 64 North Bridge chip 2.7GB/s @ 133MHz 32 AGP port Video card 1.1GB/s @ 133MHz x 2 17

External buses External buses are provided to support the frequent plugging and un-plugging of devices — As a result their designs significantly differ from internal buses Two modern external buses, Universal Serial Bus (USB) and FireWire, have the following (desirable) characteristics: — Plug-and-play standards allow devices to be configured with software, instead of flipping switches or setting jumpers. — Hot plugging means that you don’t have to turn off a machine to add or remove a peripheral. — The cable transmits power! No more power cables or extension cords. — Serial links are used, so the cable and connectors are small. 18

Serial/Parallel Why are modern external buses serial rather than parallel? Generally, one would think that having more wires would increase bandwidth and reduce latency, right? — Yes, but only if they can be clocked at comparable frequencies. Two physical issues allow serial links to be clocked significantly faster: — On parallel interconnects, interference between the signal wires becomes a serious issue. — Skew is also a problem; all of the bits in a parallel transfer could arrive at slightly different times. Serial links are being increasingly considered for internal buses: — Serial ATA is a new standard for hard drive interconnects — PCI-Express (aka 3GI/O) is a PCI bus replacement that uses serial links 19

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