1 MORE JAVA! Lecture 3 CS2110 Spring 2013
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1 MORE JAVA! Lecture 3 CS2110 Spring 2013
Recall from last time 2 We were thinking about a toy store Everything on the shelves is a “toy” A toy has a price, a suggested age range, a name (it might be different in different countries.), a weight Yet not all kinds of toys are the same A “My Little Pony” and a “GI Joe Action Figure” have atttributes that differ A pony has a cute color. A GI Joe has a weapon.
Toy.java 3 A class to capture the main features of toys. Let’s focus on toys that all “have a button” /** A class representing toys that have a button */ public class Toy { private String name; // Culture-specific name private int ageLow, ageHigh; // For children aged public Toy(string name, int ageLow, int ageHigh) { } public void pushTheButton() { } }
4 Let’s define our three methods First method is the constructor public Toy(String name, int ageLow, int ageHigh) { this.name name; this.ageLow ageLow; this.ageHigh ageHigh; } Why this? Permits reuse of the same names for the parameters to the constructor as for the fields. Not needed if same names hadn’t been reused this is a name for the “object in which it appears”
Use of “this” 5 /** A class representing toys that have a button */ public class Toy { private String name; private int ageLow, ageHigh; public Toy(String name, int ageLow, int ageHigh) { this.name name; this.ageLow ageLow; this.ageHigh ageHigh; } }
Rules for accessing fields 6 For object t1, t1 new Toy(“ActionWarrior”, 10, 15) creates new object and invokes constructor for class Toy with these arguments t1.PushTheButton() invokes method push-button for the instance of Toy that t1 currently points to Many classes define the same method a few times with different parameters. This is called polymorphism t1.PushTheBottom(howHard); Without an object reference, Java looks for the “closest” plausible match, from “inside to outside”. This is why “ageLow” resolves to the parameter ageLow, whereas this.ageLow resolves to the instance variable.
Why didn’t Toy have a return type? 7 The Toy constructor has no return type Tells Java that Toy is a method for initializing new instances of the class. Called in a new-expression PushTheButton has return type void Tells Java it is a a method that does something, but doesn’t return anything.
Instance methods 8 PushTheButton is an “instance” method It appears in each object of class PushTheButton It “sees” the instance variables Each Toy object has its own values for name, ageLow, The instance method can access those values Thus t1.PushTheButton() sees the values of these variables for object t1. t2.PushTheButton() sees values for t2.
Inherited methods 9 In Java, every class is a subclass of some other class The classes we just showed you are subclasses of class Object, which is the superclass for all objects Object has some methods toString(), Equals(), . A subclass can redefine the methods it inherits from its parent class; next lecture shows this Right now, t1.toString() would return a string containing the type Toy and the name t1. But we could redefine toString(), e.g. to produce a string reflecting the name of the Toy, and the age range.
Static versus instance 10 Recall that main was static. In fact we can mark any method or any field as static. static means: there is just one version shared by all instances of this type of object When calling such a method or accessing such a variable, you don’t give an object instance. A static method can’t “see” instance
Use of static: Assign an id to each toy 11 public class Toy { private String name; private int ageLow, ageHigh, myId; private static int nextId 0; // first unassigned id public Toy(string name, int ageLow, int ageHigh) { this.name name; this.ageLow ageLow; this.ageHigh ageHigh; myId nextId ; } }
Things to notice 12 Could have written this.myId but didn’t need this because myId was unambiguous myId references an instance field in current Toy object nextId is shared mea by all myId nextId ns ; myId nextId; mea ns myId nextId; Toy objects nextId nextId 1; nextId nextId 1; myId nextId;
13 The idea of an « abstraction » Early in the exploration of computing, Von Neuman pointed out that a sufficiently powerful digital computer can “simulate” any other digital computer The computer as an infinitely specializable machine A computer can “compute” in novel ways For example, your laptop hardware has no idea what a “file” is, or that cmm.mpeg contains “Call me maybe” Yet we think of the computer as knowing that this is a music file. It understands operations like “seek” or increase volume”
Computational Thinking 14 With languages like Java we can express very sophisticated “ideas” through objects The key is to think about the object as if it really was a music video, or a graphical representation of the routes from Ithaca to Key West, or a Tweet Object captures necessary data to represent something And has thing-specific operations, like “play” Languages to help us program in this abstracted way have hugely amplified our power as computer scientists
A concrete example of abstraction 15 Think about driving instructions in Google Maps. How would you program with “routes” in Java? A route is basically a graph: a sequence of nodes (locations) linked by edges (roads) So. We might imagine a “class” representing graphs It would use classes representing nodes, edges Graph operations like shortest path used to solve problems like recommending the best route home
But wait! 16 Nodes could be: Edges could be: Intersections, cities, hotels, motels, restaurants, gas stations, amazingly awesome tourist attractions, places where road construction is happening, radar detectors Highways, toll roads, carpool-only express lanes, small roads, dirt roads, one-way roads, bridges, drawbridges, ferries, car-trains, tunnels, seasonal roads We might want a separate type for each, but how would we write code to find a route in a map?
Google maps: Our goal 17 We want to be able to write code like this: foreach Node nd in the route if(nd is a Hotel, and nd has 3 or more stars) println(“Why not check out “ nd “ ?”); E.g. look at a route node by node, and for each node check to see what type it is, and then print a list of the 3-star or better hotels. but not the 3-star balls of twine. And road intersections probably don’t have stars, even in Yelp!
Core of the dilemma 18 On the one hand we want our route to include many kinds of map-route nodes. They differ because they represent different things Hotels have swimming pools and bars, while road intersections have round-abouts and traffic lights and sometimes we just say “the route goes from here, to here, to here” node by node
Extending a class 19 Java also has a feature for taking some class and adding features to create a new class that is a “specialized version” of it Called “creating a subclass” by “extending” the parent Very similar to the idea of implementing an interface with one major difference When you extend a parent class, your class “inherits” all the fields and methods already defined by the parent class You can add new ones but the old ones are available You can also redefine (“override”) the old ones. We’ll see why this can be useful later
From Lodging to Hotel 20 It would be natural for all the various “lodging” options to share certain methods This way we know that every lodging on a route can be described in the same way, checked for how many stars it has, etc Then we can introduce specialized subclasses for the subtypes of the
A problem. 21 One issue that now arises is that sometimes we want a single object to behave like more than one kind of parent object In Java this is not permitted Any given class “extends” just one other class If not specified, this will automatically be “Object”
Interfaces 22 An interface is a class that defines fields and methods but in which the methods aren’t filled in We specify the method names and parameter types but omit the body – they are “abstract” Java allows classes to implement multiple interfaces As we’ll see, any class has one definition, but that definition can implement multiple interfaces To implement an interface the class has to tell Java it is going to do so, and has to implement all its methods
. so in Java 23 We have notations to Create a new subtype from a parent type, overriding its definitions if desired Define interfaces, and then define types that implement those interfaces We’ll look closely at how these look, and work
Notation 24 class Hotel extends Lodging implements MapNode, Comparable { fields and methods specific to Hotel fields and methods that implement MapNode fields and methods to implement Comparable }
What might the Lodging parent class have? 25 Address, phone number, “how many stars” basically, fields and methods that all lodgings share. A lodging is a place to stay, but only some of them have bedrooms, and only some have camping sites So Lodging is a category covering things shared by all forms of lodgings. When designing a parent class, you try and factor out common functionality shared by the subclasses
A Hotel is a kind of lodging 26 It has single rooms, suites, maybe a swimming pool Many are parts of chains like Hilton, Ramada So a Hotel can be defined as a subclass of Lodging It would add additional fields and methods that other kinds of lodgings don’t necessarily support Eg, “bed size” isn’t relevant for a campground Wooded/Meadow aren’t relevant for a hotel
Extending a class: Details 27 If class B extends class A, B is a subclass of A and A is a superclass of B. Subclass B can add new fields and methods. You can treat an object of class B as an object of class A — it is “both at the same time”. E.g. a Hotel object is also a Lodging object, and all of them are Objects. No casting is required to access parent methods
A method inherited from a parent 28 Suppose that you do create class Lodging. It out will automatically support toString() Why? Because Lodging extends Object . and the Object superclass defines toString() so every kind of object inherits a toString() method! Of course, you might not like that version of toString() By default, toString() prints name@MemoryLocation but you can override toString() and replace it with a version that generates some other kind of string, like. “Hotel California: You can check out any time you like, but you can never leave.”
Extends versus implements 29 An interface is a kind of empty class It defines fields and methods, but with method bodies Java knows the type signatures for the methods If a class implements an interface, it needs to “fill in the blanks” by providing code for all interface methods Because those methods had no bodies, this is different than extending a parent by adding new fields and methods, or overriding a method defined in a parent class. We treat the object as if it had the Interface type
Class Hierarchy 30 Parent of Lodging and City and also superclass of Hotel and CampGround (not to mention everything else) parent and superclass of Hotel and CampGround subclass of Object subclass of Lodging and Object. Hotel Lodging Object . CampGrou nd Every class (except Object) has a unique immediate superclass, called its City
Interfaces are “fully abstract” classes listing “type signatures” for fields and methods. A a class implementing the interface is required to define all of those methods but each can define them in its own specialized way. Interfaces 31 Comparabl e Object MapNode Hotel is a subclass of Lodging but also implements the MapNode interface Hotel Lodging . City CampGrou nd A class has only one parent in the type hierarchy, but can implement many interfaces. You make the decision of how you want the class hierarchy to look, and what interfaces to support as
Back to Google maps 32 We could say that a node is any class supporting an interface with operations like sellsGas(), hasFood(), . An edge implements an interface too: it can represent roads, bridges, ferries but always has properties like isTollRoad(), speedLimit(), expectedTime(timeOfDay) Then we can write map code that can find a route that includes many types of nodes and edges along it!
Google maps: Our goal 33 foreach Node nd in the route if(nd is a Hotel, and nd has 3 or more stars) println(“Why not check out “ nd “ ?”);
Google maps For example if Route is a a list of nodes this code could be used to print all the possible 3-star hotels: List MapNode route map.getRoute(“San Jose”, “Ithaca”); for(MapNode nd: route) if(nd instanceof Hotel && ((Hotel)nd).YelpStars 3) println(“Why not check out “ nd “ ?”); so this code looks at each node on the route, and for those that are hotels, prints 3-star ones List MapNode is a “generic”. we’ll discuss soon
Google maps 35 This “cast” says that we’re sure that nd refers to a Hotel and want to treat it that way. The For example cast would fail if nd some other kind this of if Route iswas a aThe listtype of nodes of Route might be object implementing the MapNode interface A all “for each” loop code could be used to print Check that the the possible node is3a List MapNode Hotel, not something like a star hotels: gas station or an intersection for(MapNode nd: Route) if(nd instanceof Hotel && ((Hotel)nd).YelpStars 3) println(“Why not check out “ nd “ ?”); so this code looks at each node on the route, and for those that are hotels, prints 3-star ones
Using the class hierarchy 36 With the class hierarchy we can write very general styles of Java code Programs that have some code that handles general collections of objects that could of very different types but that all support the same interface Other code might be highly specialized for just one object type This flexibility helps us avoid needing to rewrite the same code more than once
instanceof 37 Operator instanceof can peer into the type of an object if(a instanceof Type) ((Type)a).someMethod(); null instanceof Type is false Type is either a class name or an interface name Java assumes that a has its declared type. If this creates any ambiguity, we cast a to the appropriate type. We did that here because not every Route node is a Hotel object. The cast will fail, throwing an exception, if a isn’t an object of the desired type. For example, you can’t cast a Hotel to a CampGround because neither is a subclass of the other in our class hierarchy. No cast is required if Java can unambiguously determine the method.
Overloading of Methods 38 A class can have several methods of the same name Example: We might want two constructors for the Hotel class, one for cheap hotels and one for fancy hotels that have a swimming pool . each having a different parameter signature The parameter signature of a method is its name plus the types of its parameters. (The return type isn’t included) Hotel elCheapo new Hotel(“Bates Motel”, 3); Hotel deluxe new Hotel(“Miami Hilton”, 300, “pool”); Usually the versions with fewer parameters just call the ones with more parameters, plugging in default values
Overloading is often used to support default parameter values 39 this is incredibly common There are many settings where “fancy” users of an object specify values for things that “basic” users might omit You want to specify defaults: “no swimming pool”, or “no bar” One of the possible Vigor The best approach is to define one constructor or method values with all possible parameters. Then overload it with versions This overload has no that offer convenient subsets. They call the “real” version For example: parameters Probably an “enumerated” type public void RingTheBell() { RingTheBell(Limply); } public void RingTheBell(Vigor howHard) { . }
Illustrating this idea: Overloads of “toString” 40 The Object class defines the default “toString()” There are predefined overloads of toString() to print the common object types: Integer, String, Double, etc. Java will automatically call toString() if conversion to a string seems to be what you’ve requested, as in: println(“Why not check out “ nd “ ?”); This code automatically calls nd.toString(), concatenates the result to end up with one string, then calls println()